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Old Dec 09, 2010, 02:34 AM // 02:34   #1
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Maybe add a +20% length time for hexes. Similar to the enchanting mods. For a Mesmer/Necro you can't really use a caster sword or anything like that. And lets be honest, how many times do you cast enchantments as a Mesmer?

Plus it would bring a spark to the hexing classes.
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Old Dec 09, 2010, 02:38 AM // 02:38   #2
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...did you really just ask for something to make mesmers more powerful?
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Old Dec 09, 2010, 02:40 AM // 02:40   #3
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Not powerful but tactical. But mainly necros too. :/ But yeah I guess.
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Old Dec 09, 2010, 02:43 AM // 02:43   #4
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If you're having problems killing stuff with a mesmer or necro you're doing it wrong
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Old Dec 09, 2010, 02:47 AM // 02:47   #5
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Quote:
Originally Posted by Firefighter Fred View Post
If you're having problems killing stuff with a mesmer or necro you're doing it wrong
This.

I feel more deadly on my mesmer and necro than I do some other classes lately. Can you imagine the shitstorm that a mod like this could cause in PvP?
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Old Dec 09, 2010, 02:53 AM // 02:53   #6
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Hexes are already OP, I'd rather see a -20% Hex Duration mod instead.
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Old Dec 09, 2010, 03:09 AM // 03:09   #7
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Quote:
Originally Posted by Illusions of Fate View Post
Not powerful but tactical. But mainly necros too. :/ But yeah I guess.
How does increasing hexes have a positive tactical effect? It just makes hexway builds even more OP.
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Old Dec 09, 2010, 03:14 AM // 03:14   #8
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There is a LOT of people that don't really like Mesmer's in the first place so you'll probably get flamed a lot.

That and Mesmer's got a HUGE buff and most people were wanting Ele/Derv updates and are very upset. (Most as in the people who are public about it)

I know it would be great and all but Mesmer's are pretty much good enough as it is. I mean my main is a Mesmer and I have no difficulty what so ever playing through anything like PvE/PvP/NM/HM and all that. I love the Illusion line mainly because Mantra of Persistence can help greatly if you want longer lasting duration for hexes.

...Good luck with the future comments about Mesmer's and how overpowered they are.
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Old Dec 09, 2010, 03:16 AM // 03:16   #9
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Quote:
Originally Posted by MidnightOokami View Post
...Good luck with the future comments about Mesmer's and how overpowered they are.
you talk as though they aren't xD

I like my mesmer because they are Dosen't mean I think we should make them more overpowered
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Old Dec 09, 2010, 03:20 AM // 03:20   #10
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yay for PvE hexway
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Old Dec 09, 2010, 04:10 AM // 04:10   #11
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Eh, /notsigned.

As we all know, Mesmers are already the supreme beings of Guild Wars. They are the prestige profession of all professions and the most feared.

If you play your cards right, a 20% bonus to your hex duration won't matter. You can wipe mobs in a second in any attribute. No need for more awesomeness.
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Old Dec 09, 2010, 04:11 AM // 04:11   #12
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Never. Hexes are the most ridiculous thing in this game right now. You basically have to devote your elite just to keep things clean from stacks (Divert Hexes, Expel Hexes, Peace and Harmony, Convert Hexes, Deny hexes, etc.).

By the way, Lieutenant's Insignia has -20% hexes but comes at -20 armor penalty.

Use mantra of persistence if you're running illusion.
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Old Dec 09, 2010, 04:28 AM // 04:28   #13
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http://www.guildwarsguru.com/forum/2...tml?t=10338501
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Old Dec 09, 2010, 05:23 AM // 05:23   #14
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In PvE, it wouldn't matter; mobs die before your hexes end, in general. In PvP....lol, it'd be horrible.
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Old Dec 09, 2010, 06:05 AM // 06:05   #15
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Isn't this a suggestion that was first made somewhere around 5 years, 7 months ago?
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Old Dec 09, 2010, 06:56 AM // 06:56   #16
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20% longer Empathies, Insidious Parasites, Faintheartenesses, Vision of Regrets, Backfires, Diversions, Shames, Spoil Victors, heck even Assassin Hexes such as Seeping Wounds and Caltrops...? Hex removals are already lacking as it is!

/nothankskbai
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Old Dec 09, 2010, 09:19 AM // 09:19   #17
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/signed because i'd love to see the massive rage from this update
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Old Dec 09, 2010, 09:44 AM // 09:44   #18
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/signed, if you reduce the current duration of all hexes by 20%

This would make things more tactical, since you need to choose between extra healt/armor or extra hex duration (or need to weaponswap more)
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Old Dec 09, 2010, 12:25 PM // 12:25   #19
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It would be a neat and nice thing if was added at the beginning of GW. Now it's a bit too late.

So - good idea, but /notsigned for adding it nowadays.
Unless the game gets nicely balanced. Yeah, dreams...
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Old Dec 09, 2010, 12:27 PM // 12:27   #20
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All hexes in the game would then need their durations rebalanced (-20%) which is a stupid amount of work. Thus rendering you with someone that was no different to what you had before, ie completely useless.

Been suggested before and no thanks once again.
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